Unity mobile optimization is not a checklist of tricks. Here’s how to profile first, find the real bottleneck, control memory, build useful graphics presets, and decide what is actually worth optimizing.
Worldsmith started because I wanted to build a game on a genuinely round world and discovered that generating the sphere was the easy part. Years of planetary maths, abandoned versions, vibe-coding disasters and rebuilding later, it is becoming something much bigger: a Unity framework designed to make entire playable spherical worlds practical.